Carlos Rus

Showreel

Graduation project

Live Visuals

Weapon design

Duke of Tokyo

©2026 Carlos Rus

SHOWREEL

A collection of my work in video games, live shows and graphic design.

REPLACE WITH AUTOPLAYING TRAILER — 16:9

RENDER A — 4:5

RENDER B — 4:5

ENVIRONMENT ARTWORK — LANDSCAPE

GAMEPLAY VIDEO — 16:9

Weapon System

The weapon’s proportions and mechanics were developed alongside its animation language. Each mode needed to read clearly in silhouette, while keeping the tool’s industrial tactility intact.

DEV 01

DEV 02

DEV 03

Process

From the earliest blockout to the final light pass, decisions were tested in motion. The result is a small archive of production images that traces the asset from rough geometry to finished world.

FINAL HERO RENDER — LANDSCAPE

Carlos Rus

Menu

Milled Tooth

Personal project — 3D art, game systems, Unreal Engine 5

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Selected case studies, project systems, and documentation remain accessible through the mobile project menu.