Carlos Rus
Showreel
Graduation project
Live Visuals
Weapon design
Duke of Tokyo
©2026 Carlos Rus
SHOWREEL
A collection of my work in video games, live shows and graphic design.
REPLACE WITH AUTOPLAYING TRAILER — 16:9
RENDER A — 4:5
RENDER B — 4:5
ENVIRONMENT ARTWORK — LANDSCAPE
GAMEPLAY VIDEO — 16:9
Weapon System
The weapon’s proportions and mechanics were developed alongside its animation language. Each mode needed to read clearly in silhouette, while keeping the tool’s industrial tactility intact.
DEV 01
DEV 02
DEV 03
Process
From the earliest blockout to the final light pass, decisions were tested in motion. The result is a small archive of production images that traces the asset from rough geometry to finished world.
FINAL HERO RENDER — LANDSCAPE
Carlos Rus
Menu
Milled Tooth
Personal project — 3D art, game systems, Unreal Engine 5
REPLACE WITH TRAILER — 16:9
Selected case studies, project systems, and documentation remain accessible through the mobile project menu.